- Armor Use
- Dirty Tricks
- Escape Artist
- First Aid
- Group Tactics
- Heavy Weapons
- Alpha Mutation
- Sonic Influence
- Thermal Control
Derived attributes further describe a character’s traits, but unlike the primary abilities, they cannot be directly modified by spending APs. Instead, they are determined by a combination of other attributes and updated immediately as those attributes change.
The following are a list of the Derived Attributes that are available in Fallen Earth:
Gamma powers a character’s abilities. An individual whose Gamma completely depletes must wait for it to replenish before using another mutation. Gamma determined using a combination of Intelligence and Willpower.
Body defines a person’s resistance to invasive special abilities, such as poisons and disease. Endurance and Strength are the primary factors in the Body attribute.
Health represents how much damage one can take before becoming incapacitated. Strength and Endurance determine how much Health a character has.
The Mind attribute is used as a saving throw against mental attacks, such as Telepathy. Mind is a combination of Intelligence and Willpower.
A character with high Reflexes attribute can quickly sidestep special abilities (i.e., an Acid Spray). Coordination and Dexterity are used to calculate Reflexes.
Stamina defines how much energy a character can exert before exhaustion sets in. When Stamina bottoms out, a character also suffers reduced speed. Stamina is a product of Endurance and Willpower.
- ↑ Fallen Earth Knowledge Base (Nov 12, 2011 10:07AM PST). Stats - What does Derived Attributes mean?.
- ↑ Fallen Earth Knowledge Base (Nov 29, 2011 12:33PM PST). Stats - Stats - What Derived Attributes are available in Fallen Earth?.
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Pages in category "Attributes"
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Blog articles in category "Attributes"
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