Melee
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Provides a huge increase to Melee damage as well as small increases to Critical Chance and Resist Penetration. It also unlocks the Charge and Provoke active effects effective battlefield control.
- Increases your Resist Penetration with Melee weapons. Max of .9% when maxed for your level.
- Increases your Critical Chance with Melee weapons. Max of 2.2% when maxed for your level.
- Causes you to do between .5% damage (zero weapon skill) and 100% (match skill requirement) damage with any Melee weapon.
The Melee skill determines skill in close-combat, usually with blades or staff weapons. The base melee skill equals 75% strength and 25% coordination. The maximum is double the base value.
Melee weaponry will work the same as in most FPS games - get up close and stab / whack as many times as quick as you can. In addition there will be special attacks that can be keyed in and delivered on your next blow. These special attacks will increase the amount of damage dealt, introduce status effects like knockdown or debuff opponents. Hitting different areas of the body will also produce different results.
Melee defense is a subskill of melee, which is equal to a character’s melee but may be modified separately by effects, items, etc. When a character is attacked, the character’s melee defense is compared to the attacker’s melee to determine the chance of critical hit, any damage bonus, etc.
Charge
Edit
| Action | Description | Skill Req. |
|---|---|---|
| Charge 1 | This Melee ability increases your speed by 30% and your power by 10. It will last 8 seconds or until your next attack. Costs 33 stamina and has a 20 second cooldown. | 60 Melee |
| Charge 2 | This Melee ability increases your speed by 30% and your power by 15. It will last 8 seconds or until your next attack. Costs 50 stamina and has a 20 second cooldown. | 90 Melee |
| Charge 3 | This Melee ability increases your speed by 30% and your power by 20. It will last 8 seconds or until your next attack. Costs 66 stamina and has a 20 second cooldown. | 120 Melee |
| Charge 4 | This Melee ability increases your speed by 30% and your power by 25. It will last 8 seconds or until your next attack. Costs 83 stamina and has a 20 second cooldown. | 150 Melee |
| Charge 5 | This Melee ability increases your speed by 30% and your power by 30. It will last 8 seconds or until your next attack. Costs 100 stamina and has a 20 second cooldown. | 180 Melee |
Provoke
Edit
| Action | Description | Skill Req. |
|---|---|---|
| Provoke 1 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 3 for 15 seconds. Costs 11 stamina and has a 20 second cooldown. | 45 Melee |
| Provoke 10 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 15 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 4. Costs 454 stamina and has a 20 second cooldown. | 135 Melee |
| Provoke 11 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 16 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 5. Costs 49 stamina and has a 20 second cooldown. | 135 Melee |
| Provoke 2 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 5 for 15 seconds. Costs 15 stamina and has a 20 second cooldown. | 60 Melee |
| Provoke 3 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 6 for 15 seconds. It will also remove and block a PVP opponent's Charge 1 ability. Costs 19 stamina and has a 20 second cooldown. | 75 Melee |
| Provoke 4 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 7 for 15 seconds. It will also remove and block a PVP opponent's Charge 1 ability. Costs 22 stamina and has a 20 second cooldown. | 90 Melee |
| Provoke 5 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 8 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 2. Costs 26 stamina and has a 20 second cooldown. | 105 Melee |
| Provoke 6 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 10 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 2. Costs 30 stamina and has a 20 second cooldown. | 120 Melee |
| Provoke 7 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 11 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 3. Costs 34 stamina and has a 20 second cooldown. | 135 Melee |
| Provoke 8 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 12 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 3. Costs 37 stamina and has a 20 second cooldown. | 135 Melee |
| Provoke 9 | This Melee ability increases your target's aggression toward you and reduces their ranged and melee defense by 13 for 15 seconds. It will also remove and block a PVP opponent's Charge ability up to rank 4. Costs 41 stamina and has a 20 second cooldown. | 135 Melee |
Pages in category "Melee"
The following 16 pages are in this category, out of 16 total.
CP |
P cont. |
P cont. |