Stats represent a clone’s basic attributes. Stats have a base value of your level +10 (for a minimum value of 11) and a maximum of 1.5 times their base value rounded up (for a maximum of 98). Each skill, mutation & tradeskill have two stats associated with them, those stats set the maximum values for those attributes. Stats can be increased for 5 Advancement Points per stat point.
Coordination contributes to Stamina and Stamina Regeneration, as well as the skill-caps for the Armor Use, Dodge, Escape Artist, Group Tactics, and Melee skills, and the Illumination, and Telekinesis mutations.
Dexterity contributes to Stamina and Stamina Regeneration, and avoidance of physical damage ("Reflexes Save"). It also increases the skill-caps for the Dirty Tricks, Escape Artist, Pistol, Precision, and Rifle, skills, and the Sonic Influence mutation.
Endurance contributes to Health and Health Regeneration, as well as resistance to physical damage ("Body Save"). It also increases the skill-caps for the Armor Use skill and the Patho-Transmission mutation.
Intelligence contributes to Gamma, Gamma Regeneration, and resistance to mutation attacks ("Mind Save"). It also increases the skill-caps for the First Aid, Group Tactics, and Precision skills, and the Nano-Manipulation, and Thermal Control mutations, as well as ALL trade skills.
Perception contributes to physical damage avoidance ("Reflexes Save") and helps you detect other players in PvP zones. It also increases the skill-caps for Dirty Tricks, Dodge, First Aid, Heavy Weapons, Pistol, Rifle, Social, Suppression, and all Trade Skills.
- The in game Attributes window.
- Fallen Earth Knowledge Base (Nov 17, 2011 11:51PM PST). Stats - How many "stats" are available in Fallen Earth?.
- Fallen Earth Knowledge Base (Nov 12, 2011 08:15AM PST). Stats - What are "Stats"?.