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Stats represent a clone’s basic attributes. Stats have a base value of your level +10 (for a minimum value of 11) and a maximum of 1.5 times their base value rounded up (for a maximum of 98). Each skill, mutation & tradeskill have two stats associated with them, those stats set the maximum values for those attributes. Stats can be increased for 5 Advancement Points per stat point.

Stats[]

Charisma contributes to Gamma and Gamma regeneration. It also increases the skill-caps for the Social skill, and the Empathic and Enhancement mutations.

Coordination contributes to Stamina and Stamina Regeneration, as well as the skill-caps for the Armor Use, Dodge, Escape Artist, Group Tactics, and Melee skills, and the Illumination, and Telekinesis mutations.

Dexterity contributes to Stamina and Stamina Regeneration, and avoidance of physical damage ("Reflexes Save"). It also increases the skill-caps for the Dirty Tricks, Escape Artist, Pistol, Precision, and Rifle, skills, and the Sonic Influence mutation.

Endurance contributes to Health and Health Regeneration, as well as resistance to physical damage ("Body Save"). It also increases the skill-caps for the Armor Use skill and the Patho-Transmission mutation.

Intelligence contributes to Gamma, Gamma Regeneration, and resistance to mutation attacks ("Mind Save"). It also increases the skill-caps for the First Aid, Group Tactics, and Precision skills, and the Nano-Manipulation, and Thermal Control mutations, as well as ALL trade skills.

Perception contributes to physical damage avoidance ("Reflexes Save") and helps you detect other players in PvP zones. It also increases the skill-caps for Dirty Tricks, Dodge, First Aid, Heavy Weapons, Pistol, Rifle, Social, Suppression, and all Trade Skills.

Strength contributes to Health, Health Regeneration, and lessening physical damage ("Body Save"). It also increases the skill-caps for Heavy Weapons, Melee, and Power skills, and the Primal mutation.

Willpower contributes to mutation damage avoidance ("Mind Save"), as well as the per-level skill-caps for Power and ALL mutations (including Alpha Mutations, which equals twice your Willpower).

References[]

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