Intelligence
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Intelligence contributes to Gamma, Gamma Regeneration, and resistance to mutation attacks ("Mind Save"). It also increases the skill-caps for the First Aid, Group Tactics, and Precision skills, and the Nano-Manipulation, and Thermal Control mutations, as well as ALL trade skills.
Increase Intelligence if you're serious about crafting or playing group-support roles.
Can be raised by spending 5 AP.
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Affect on Skill Cap
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- First Aid 75%
- Group Tactics 75%
- Nano-Manipulation 75%
- Precision 50%
- Thermal Control 75%
- All Tradeskills 75%
Every Point Invested
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- Gamma +3
- Gamma Regeneration +.1
- Mind Save +.25
References
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- The in game Attributes window.