Updated faction awards so that players receive twice the faction for killing another player as for killing an NPC.
Updated Death Toll awards so that players receive half of the normal Death Toll for killing someone from the same guild or with the same highest faction and none at all for killing someone on the same team.
Prevented players from receiving Death Toll or faction from a team member using the /unstuck command.
Modified and balanced the debuff for killing lower-level players. It now increases depending on the difference in level.
Removed Ketchup and Salad Dressing from random humanoid drops.
Changed Edible Creeper Meat to count as Edible Meat rather than Questionable Meat and increased its cost.
Changed the cost and stack count of Bug Farm Surprise and the components needed to make it.
Changed the components for the Bug Farm Corndog recipe and increased the item’s stack count.
Increased the level of the Muscular Regulator Schematics, in keeping with the level of the item it teaches, and adjusted its Attribute and Skill requirements.
Changed the Suppression 8 recipe to be taught by the Suppression 8 knowledge.
Reduced the Empathic skill requirement for the Empower 5 injector.
Corrected the description of the Combat Motorcycle Key to represent the actual stats of the Combat Motorcycle.
Edited the Biodiesel Motorcycle Key description to fix a text cutoff.
Changed the components for the Advanced Trauma 2 Instructions and Improved Trauma 3 Instructions.
Increased the level of Strong Pain Killer to 65, and updated its cost and requirements.
Made Vehicle Weapons 1 Schematics tradeable.
Increased the level of and requirements for the Frame 2 Schematics.
Increased the skill requirements and gains for the Mil-Spec Brush Axe and updated its field and facility crafting times.
Changed all faction chest armor and Researched Suits so they can be worn over a shirt.
Changed the level and description of Flag of Truce, Vol. 1 to 55.
Moved the recipe for the Feral Grip 2 injector from Primal Injectors 3 to Primal Injectors 2.
Changed all Lightbearer faction pants so they no longer occupy the lower leg.
Changed the components for the Crude Petroleum Gauze Kit recipe.
Changed the skill requirement and gains for the Strong Antibiotic recipe.
Moved the recipe for the Antibody 3 injector from Patho-Transmission Injectors 2 to Patho-Transmission Injectors 3.
Changed the components for the Security Boots recipe.
Reworked the recipe for the Rockhound's Loupe Visor to use a larger number of lower-level components and give a constant +10 Geology bonus when equipped rather than an activated +40. Edited the tooltip for the item to specify the amount of Geology gained.
Corrected the Equilibrium Shock 6, 7, 8, 9, and 10 recipes to produce the right item.
Changed the components for the Average Disease Treatment recipe.
Changed the Dielectric Anti-Rad Goggles to provide radiation resistance all the time.
Rebalanced the Crude Viral Gun to do more damage, use a larger clip, and be slightly slower.
Changed the components for the Crude Tranquilizer Gun recipe.
Fixed Sam's Favorite Gun to allow it to be holstered.
Changed stacking on Functioning Computer Chips, Creeper Crystals, and Impure Pheromone to 20.
Changed Muscle's Crippling Toxin to a no-trade item.
Removed all charges on the Hard Target Visor, as it no longer has a function.
Fixed Crude and Impure Viral Bombs to properly apply their disease DOT effect without knocking the target down.
Fixed the effect text for the Forced Restraint 1 Injector.
Fixed the tooltips on Survivor training books (all available ranks) to list the proper amount of resistance granted.
Corrected Pain Killers of the Crude, Impure and Average varieties to no longer stack, and so the effect can be removed.
Changed Reading Glasses to sort into the correct tab. They also now have a Perception bonus while equipped.
Changed Sgt Kinney's Shades and Beret to sort into the correct tab.
Changed the Ornately Carved Skull reward item to "Ornately Carved Skull Trophy" to denote its actual use, and changed the tab into which it sorts.
Removed the First Aid requirement on the Crude Petroleum Gauze Kit tradeskill item.
Changed the stack size on all varieties of Vitamin Shot to 20.
Changed the Naturalist’s Field Goggles, Polarized Goggles, Predictor Goggles, Marksman’s Goggles, Shadowfinger Goggles, Focus Crystal Lenses, and Pistoleer’s Vistor to apply constant bonuses instead of on-use effects.
Corrected the tooltip for the GT 00843 Blood Fortifier to display the proper duration of 1 hour.
Changed the Citizen's Herbal Remedies to stack to 20 like similar consumables.
Removed an item drop, “Anonymous Letter,” that no longer has a use.
Altered the maximum number of spawns allowed in the world by Defend missions and set most of them to a standard number. This should prevent the scattered reports of too many mission-related spawns clumping in an area and assaulting players, no spawns generating for missions, and players having to fight a large number of spawns to start a Defend mission.
Increased the base chance to resist a skill-based attack to 10%.
Reworked the functionality of Group Tactics auras to work as they were originally intended. Players should no longer experience two cycling buffs that appear and disappear from their buff bars randomly. The aura should display as a constant buff that continues to pulse its effects every six seconds to those within range of the individual supplying the aura. Multiple auras will not stack, only the highest power level aura that is currently in use by a group.
Increased the benefit of Organize (all ranks).
Corrected the Knowledge requirement for Inspiration 3 so that it properly checks to see if you've learned Inspiration 2.
Removed the activation time on Puncture (all ranks).
Changed One Shot, One Kill (all ranks) so that its damage ignores ballistic armor.
Fixed Overwhelm (all ranks) and Suppressive Attack (all ranks) so that the use of it will properly aggro NPC targets.
Fixed county names to now appear above the tactical map.
Fixed the PvP Warning Area around the Dump and Windfarm so it displays properly.
Fixed the Medicine merchant’s clothes so her stomach is not invisible.
Allowed the return step of the mission series “A Dream Is But a Shadow” to create the mission items in case a player destroys them before completing the series.
Added a description to the item for the mission “Bring me the Wine.”
Corrected placement of vaults near The Dump.
Fixed problem with some Tech Transporters showing up without names.
Removed the faction requirement from the escort target of the mission “Safety Among the CHOTA”
Fixed dialog and NPC issues with the Vista NPC taming the coyote.
Removed three invisible scavenging nodes from the Medical Center.
Adjusted a path to keep a guard from walking through a building.
Updated the NPC Sister Tonja’s clothing to avoid clipping.
Lost City of Gold
Clarified the story string for step three of the mission series “Provident Elixir 3” and added several additional Junk Pile nodes for the mission.
Amended Thornstinger Seeds to count as Questionable Vegetables in crafting.
Updated step two of the mission series “The Poor and Downtrodden 2” to correctly point to the harvesting nodes needed.
Changed a line in the text of the mission “Traveling Turncoat” to refer correctly to New Gallows and not Credit Bend.
Edited the reward text of the mission “Outside Influence” to correctly refer to Bank Officer Fitz as “her.”
Increased the goal ranges for the mission series “Old Time Rock 'n Roll.”
Labeled the NPC Deveraux as a boss.
Fixed the Lost City Foundlings so they are no longer bald.
Replaced the item given by the mission “A Matter of Principle” with a mission-only item, Hans Iller's Rifle is now given as the reward.
Updated the mission “Global Swarming” so that the mobs spawn correctly.
Corrected a typo in the mission “Chat With CHOTA.”
Edited the goal string of step one of the “Medical Ethics” mission series for clarity.
Flagged step one of the “Gray’s Medical Ethics” mission series to clean up items.
Moved the Refine Silk instructions from the Nature trainer to the Science trainer.
Fixed the shirt on the NPC Leala Knobbs.
Updated the CHOTA warriors to aggro based on faction.
Flagged the “Tinkersdam Archives” mission series to clean up items.
Changed a Mining node to a GlobalTech Supply Cache.
Changed the target objects for the mission “Logistics Roundup” so that they more closely fit the description and are easier to locate. Also changed the final delivery step to create any items that the player may have accidentally deleted.
Updated the “Mission Critical Sabotage” mission to use a different object and corrected the location.