PvP
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The Basics
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(Players can activate PvP mode by typing /pvp. This toggles World PvP, where anybody in the world can fight if they have PvP toggled on and are close enough. To unflag PvP, the Player can simply type /pvp again, although it takes 15 minutes to leave World PvP mode)
PvP only occurs in specific zones. Outside of those zones the collars worn by all players use electric shocks to actively prevent players from harming each other. Whatever made the collars doesn't want the players kill each other, but in some regions of the Grand Canyon the radiation and such is so bad that it blocks the collars' sensors.[1]
There are no regen pods in PvP areas. Characters always spawn in safe locations. Roughly a third of the territory of most sectors is PvP active. You receive a warning before entering a PvP zone, so if you wish to avoid the area you will be able to do so.
Fallen Earth's PvP combat is not structured to be a never-ending struggle of who can resurrect fastest. Due to the fact players become less effective the more often they die, at least in the short term, characters will eventually have to leave battle because they're just not able to keep up. Also, they have to return from a regen pod outside the PvP zone if no one on their team can restore them. Characters do not receive death penalties when they are restored by a teammate, only if they go to a regen pod. This means if you're under siege in a conflict town, you get taken out, and no one helps you, you're stuck on the outside of the PvP area, possibly with hostiles between you and your allies. This system benefits players who work as teams, keep each other up, resuscitate each other, and don't go running off by themselves.
Characters can alter their faction ratings through the use of a number of mutations or special abilities. For example, many of the Stealth special abilities allow the character to masquerade as a member of another faction. By the same token, characters can use other abilities to try and cancel out these disguise powers, and if you're an Enforcer who's cover gets blown in a CHOTA town you're in deep trouble.
In PvP the only people you cannot shoot are people on your own team/group. There are no limitations on shooting members of your own faction or allied factions as long as they are not on your team.[2]
In short, PvP in Fallen Earth is not about killing other players. It's about reaching goals that can best be reached by killing other players. A fine distinction, but an important one. Large-scale PvP battles are going to be about securing resources for your guild, controlling territory, and finding rare knowledges.
Forms of PvP
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Conflict Towns
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Conflict Towns are PVP areas where factions fight for control of towns by completing missions from your faction camp. Once control is established, factions can complete missions to bring in merchants and defenses.
Sector 2
- The Dump - level 25+
- Windfarm
- New Gallows - level 18+
- Tinkersdam - 23+
- Hollister Point - 25+
Sector 3
- Wastefarm
- Fenders Gate
- Haietta
- Park City
Raid Goals
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In PvP areas there will be goals that characters can take possession and fight for control of, such as claiming an oil derrick and being able to get a bunch of petroleum. Whoever can control the area around the objective and keep other factions away from it will get extra resources, money, etc. This also may include more complex tasks like rescuing Enforcer leaders from CHOTA camps, guarding Tech operations from Vista commandos, who can collect the most resources, etc.[3]
Factional PvP
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Characters can get missions from their factions to hunt down members of other factions, such as an Enforcer asking characters to kill five CHOTA members.
References
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- ↑ Question of the Week: April 4, 2007 - So, what's up with PvP?. Fallen Earth.com. Retrieved on 2007-07-19.
- ↑ Question of the Week: June 20, 2007 - And so the name of Captain Pouches was invoked.... Fallen Earth.com. Retrieved on 2007-07-19.
- ↑ Question of the Week: July 17, 2008 - Crafting, Bound Items, PVP Games, Farming, Plug Ins, Fishing, Lost. Fallen Earth.com. Retrieved on 2008-09-19.