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Vehicles

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Getting a vehicle will be a long and arduous process. Characters will have to find information about cars, research the components using their Tradeskills, gather the necessary resources, and finally spend the weeks in the actual crafting. Some of these goals can be accomplished through missions, others through simple resource hunting. Vehicles are highly customizable (different chassis, body panels, engines, etc.), and are customized during construction.[1] There will also be items which can be used to beef up and improve vehicles, such as nitro canisters.[2]

Crafters will probably want to use one of the more storage-focused vehicles on their day-to-day travels rather than focusing on speed or sturdiness. While a motorcycle lets you carry four or so extra slots of inventory, a decked out Tornado Cargo Edition has thirty-two inventory slots.[3]

Vehicles will not be simply found intact, unless a character wants to give one away. A vehicle represents a huge investment of resources and work and as such will likely be a status symbol.

Vehicles allowing passengers will most likely not be in at release, but will be added soon after.[4]

Vehicles Edit

Vehicles Statistics Edit

Name Stats Requirement Vehicle Type Speed Color Strength Health Fuel Type Fuel Efficiency Tank Size Acceleration Inventory Size Inventory Weight (Kg) Slope Armament
ATV Coordination 20 Combat 32 Red 100 250 Gasoline 100 16000 Fast 20 90 600 N/A
Cargo ATV Coordination 30 Cargo 32 Green 150 400 Gasoline 200 56000 Fast 36 115 600 N/A
Reinforced ATV Coordination 30 Combat 32 Black 150 600 Gasoline 125 30000 Fast 20 115 700 N/A
Biodiesel ATV Coordination 30 Fuel 32 Blue 150 400 Biodiesel 165 48000 Fast 32 92.5 600 N/A
Electric ATV Coordination 30 Fuel 32 Blue 150 450 Battery 200 88000 Fast 36 115 600 N/A
Explorer ATV Coordination 50 Cargo 32 Green 250 450 Biodiesel 350 80000 Fast 48 165 750 N/A
Hybrid ATV Coordination 55 Fuel 32 Blue 250 500 Gasoline 500 96000 Fast 40 165 650 N/A
Assault ATV Coordination 60 Combat 32 Black 250 850 Gasoline 250 80000 Fast 32 165 750 N/A
Franklin's Rider ATV Coordination 45 Combat 32 Green 200 650 Battery 175 60000 Fast 32 140 600 N/A
Motorcycle Coordination 25 Combat 40 Green 75 200 Gasoline 250 24000 Fast 8 77.5 400 N/A
Combat Motorcycle Coordination 35 Combat 40 Green 105 300 Gasoline 350 40000 Fast 10 92.5 400 N/A
Cargo Motorcycle Coordination 35 Cargo 40 Red 105 225 Gasoline 500 56000 Fast 20 92.5 400 N/A
Biodiesel Motorcycle Coordination 40 Fuel 40 Blue 105 225 Biodiesel 525 64000 Fast 16 92.5 400 N/A
Electric Motorcycle Coordination 45 Fuel 40 Blue 105 225 Battery 600 72000 Fast 18 92.5 400 N/A
Courier Bike Coordination 55 Cargo 40 Green 165 350 Gasoline 850 88000 Fast 28 122.5 450 N/A
Wasteland Rider Coordination 60 Combat 40 Blue 165 600 Biodiesel 550 56000 Fast 12 122.5 450 N/A
Nomad Speedster Coordination 65 Fuel 40 Red 165 450 Gasoline 1000 112000 Fast 20 122.5 450 N/A
Chopper Coordination 45 Combat 40 N/A 165 600 Gasoline 550 56000 Fast 12 122.5 400 N/A
Spiked Chopper Coordination 10 Combat 40 N/A 165 600 Gasoline 775 88000 Moderate 16 122.5 400 N/A
Dune Buggy Dexterity 35 Cargo 35 N/A 350 650 Gasoline 50 64000 Fast 44 265 500 N/A
Convoy Buggy Dexterity 45 Cargo 35 N/A 450 650 Gasoline 100 96000 Fast 52 265 550 N/A
Combat Buggy Dexterity 50 Combat 35 N/A 450 900 Gasoline 125 80000 Moderate 32 265 600 ZI-12 Light Machinegun
Survivalist Buggy Dexterity 50 Alt-Fuel 35 N/A 450 650 Biodiesel 250 88000 Fast 40 265 550 N/A
Electric Buggy Dexterity 55 Alt-Fuel 35 N/A 450 650 Battery 225 120000 Fast 40 265 550 N/A
Load Runner Buggy Dexterity 65 Cargo 35 N/A 650 800 Gasoline 225 160000 Fast 56 365 600 N/A
Nomad Buggy Dexterity 70 Alt-Fuel 35 N/A 650 900 Biodiesel 300 160000 Fast 48 365 650 N/A
Interceptor Speedster Dexterity 55 Cargo 48 N/A 455 1000 Improved Gasoline 300 152000 Fast 32 267.5 300 N/A
Striped Speedster Dexterity 55 Cargo 48 N/A 455 1000 Improved Gasoline 250 152000 Fast 36 267.5 350 N/A
Interceptor Security Model Player Level 55 Combat 48 N/A 525 1500 Improved Gasoline 225 160000 Fast 4 302.5 350 ZI Bronco
Fallen Earth ATV Coordination 10 Combat 32 FE Custom 100 550 Gasoline 150 20000 Fast 20 90 600

N/A

Badland Rider(motorcycle) Coordination 10 Hybrid 40 FE Custom 240 600 Gasoline 1000 112000 Fast 20 180 600 N/A
Scavenger's Dune Buggy Dexterity 35 Cargo 35 FE Custom 450 650 Gasoline 50 64000 Fast 44 265 500 N/A

Flying Vehicles Edit

There are currently no plans for pilotable vehicles. A large part of the travel elements in the Fallen Earth world are based on terrain, such as huge canyons making the trip between two points three hundred yards away take a few hours instead of a few minutes. While the developers want people to be able to get where the fun is, adding the capacity to fly would make a humongous change to the overall flavor of the game and one they don't think would be a change for the better.[5]

Fuel Edit

Fuel can be bought in some towns. Crafters are also be able to make it. There's unlikely to be any fuel that can only be obtained through a single method, but really high end fuel will have to be made by crafters.[6]

Related Links Edit

Full list of Vehicles: Edit

References Edit

  1. Question of the Week: July 18, 2007 - Not just questions, but a status update too!. Fallen Earth.com. Retrieved on 2007-07-19.
  2. Question of the Week: July 31, 2008 - NO charge to test (ever!), NDAs, Europe vs US, Bicycles, Clans.... Fallen Earth.com. Retrieved on 2008-09-21.
  3. Question of the Week: June 26 2008 - Crafter Inventory, Types of Guns, Drinks, Gun/Melee Stuns, Group Size. Fallen Earth.com. Retrieved on 2008-09-11.
  4. Question of the Week: July 24, 2008 - Vehicle Passengers, Server Events, Gameplay Style, Alive World.... Fallen Earth.com. Retrieved on 2008-09-20.
  5. Fallen Earth Developers. Question of the Week: August 29, 2007 - FE QotW Omnibus. Retrieved on 2007-12-30.
  6. Question of the Week: Aug 7, 2008 - Naming, Skulls, Lovecraft, Charlieeeee, Kingman Prison, Inventory.... Fallen Earth.com. Retrieved on 2008-09-22.

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